madfroghe 发表于 2013-1-29 09:21:13

Flash/Flex学习笔记(26):不用startDrag和stopDrag的对象拖动

对于从Sprite类继承来的对象,要实现拖放当然是Flash/Flex学习笔记(13):对象拖动(startDrag/stopDrag) 里讲的方法最方便,但是对于不是从Sprite类继承得来的对象,这startDrag/stopDrag是不能用的,这时候只能采用最通常用做法:利用Mouse_Down,Mouse_UP,Mouse_Move事件来处理
注意:对象的Mouse_Move事件,只有当鼠标在对象上时才能被监听,如果用户鼠标移动过快,超出了对象的范围,该事件就不起作用了,所以监听Mouse_Move事件时,应该监听stage对象的Mouse_Move事件,而非对象本身的(详情见下面的代码)

package {
 
import flash.display.Sprite;
 
import flash.events.MouseEvent;
 
import flash.ui.MouseCursor;
 
import flash.ui.Mouse;
 
public class MouseMoveDrag extends Sprite {
 
private var offsetX:Number;
 
private var offsetY:Number;
 
private var arrBalls:Array;
 
private var _draggedBall:Ball;

public function MouseMoveDrag():void {
 
arrBalls=new Array(7);
 
for (var i:uint=0; i<arrBalls.length; i++) {
 
arrBalls=new Ball(20+Math.random()*30,Math.random()*0xffffff);
 
arrBalls.x=stage.stageWidth*Math.random();
 
arrBalls.y=stage.stageHeight*Math.random();
 
arrBalls.addEventListener(MouseEvent.MOUSE_DOWN, MouseDownHandler);
 
arrBalls.addEventListener(MouseEvent.MOUSE_UP, MouseUpHandler);

arrBalls.addEventListener(MouseEvent.MOUSE_OVER,MouseOverHandler);
 
arrBalls.addEventListener(MouseEvent.MOUSE_OUT,MouseOutHandler);

addChild(arrBalls);
 
}
 
}

function MouseOverHandler(e:MouseEvent):void {
 
Mouse.cursor=MouseCursor.BUTTON;
 
}
 
function MouseOutHandler(e:MouseEvent):void {

Mouse.cursor=MouseCursor.AUTO;          
 
}
 
//开始移动
function MouseDownHandler(e:MouseEvent):void {
 
offsetX=e.localX;
 
offsetY=e.localY;           

_draggedBall = e.target as Ball;

stage.addEventListener(MouseEvent.MOUSE_MOVE, stageMouseMoveHandler);

}
 
//停止拖动
 
function MouseUpHandler(e:MouseEvent):void {
 
_draggedBall = null;

//拖动完成后,移除舞台的Mouse_Move监听
 
stage.removeEventListener(MouseEvent.MOUSE_MOVE, stageMouseMoveHandler);
 
}

function stageMouseMoveHandler(e:MouseEvent):void {

//trace(e.target);

var _ball:Ball=e.target as Ball;
 
if (_ball!=null) {
 
//设置新的坐标
 
_ball.x=mouseX-offsetX;
 
_ball.y=mouseY-offsetY;
 
} else {
 
//trace("您拖得太快了!" + _draggedBall.toString());
 
if (_draggedBall!=null){
 
_draggedBall.x=mouseX-offsetX;
 
_draggedBall.y=mouseY-offsetY;

}
 
}

}

}

}
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