WPF 3D 加载局部模型
WPF 3D 加载局部模型<div class="postText"><div id="cnblogs_post_body">这篇主要介绍如何实现局部加载模型。阅读这篇博客前,需要参考我的另一篇博文,动态加载模型:http://www.cnblogs.com/enjoyeclipse/archive/2012/03/21/2410439.html
1.效果:
如图所示,因为整个沙盘场景太大,因此需要将桥墩加载并进行放大。不知道大家玩过实况足球没有,选择某个球员就有这种效果。
http://images.cnblogs.com/cnblogs_com/enjoyeclipse/temp.png
2.思路:
1). 首先需要构造一个容器,这个容器有ViewPort元素;
2). 从大沙盘中选取需要的局部模型,并克隆一份(因为WPF中模型对象的Tree关系,因此不能直接将Add(model),必须Add(model.Clone()),
3). 将局部模型添加到容器的ViewPort中。
3.实现:
1). 首先需要构造一个容器,这个容器有ViewPort元素。
创建容器(UserControl):PartModelControl,最重要的里面要包含ViewPort,并提前把光照,摄像机什么的设置好
xaml代码如下:
<UserControl x:Class="UI.Common.UserControls.PartModelControl"
<div class="cnblogs_code"> xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:converter="clr-namespace:UI.Common.Converters"
Background="Transparent"
SnapsToDevicePixels="True"
x:Name="modelPartControl" PreviewMouseDoubleClick="modelPartControl_MouseDoubleClick">
....
<Viewport3D x:Name="_partViewPort">
<Viewport3D.Camera>
<!--<PerspectiveCamera x:Name="camera" FieldOfView="45" FarPlaneDistance="1782.5084757839907" LookDirection="0,0,-607.743292014972" NearPlaneDistance="0.1" Position="-0.0207443237299856,-2.1316282072803E-14,407.743292014972" UpDirection="0,1,0"/>-->
<PerspectiveCamera x:Name="camera" FieldOfView="30" FarPlaneDistance="102122.68952517369" LookDirection="292.292480468755,-0.00048828125,-2204.4668208912" Position="-292.292480468755,0.00048828125,2204.4668208912" NearPlaneDistance="0.1"UpDirection="0,1,0"/>
</Viewport3D.Camera>
<ModelVisual3D x:Name="World">
<ModelVisual3D x:Name="AmbientLightContainer">
<ModelVisual3D.Content>
<AmbientLight x:Name="AmbientLight" Color="#FF7F7F7F"/>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D x:Name="DirectionalLightContainer">
<ModelVisual3D.Content>
<DirectionalLight x:Name="DirectionalLight" Color="#FF3F3F3F" Direction="0,0,-1">
<DirectionalLight.Transform>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="3"/>
</DirectionalLight.Transform>
</DirectionalLight>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D.Transform>
<TranslateTransform3D x:Name="transform" OffsetX="0" OffsetY="0" OffsetZ="0" />
</ModelVisual3D.Transform>
</ModelVisual3D>
</Viewport3D>
<!--END Viewport-->
....
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