详解IOS开发GraphicsContext应用类
IOS开发GraphicsContext应用类是本文要介绍的内容,主要是来认识并学习GraphicsContext应用类的使用方法,具体内容来看本文详解。1、CGContext类。
2、UIView::DrawRect函数
3、UIGraphicsGetCurrentContext()函数
4、UIView坐标系和Quartz坐标系相反。
5、CGContextRef myContext = [ graphicsPort];
6、initWithFrame, intWithCoder, DrawRect
7、CGPDFContextCreateWithURL, CGPDFContextCreate
[*]CFURLCreateWithFileSystemPath(), CGDataConsumerCreateWithURL()
8、iOS 推荐使用 UIGraphicsBeginImageContextWithOptions,它会自动做Quartz和UIKit之间的坐标变换。
9、CGBitmapContextCreate
10、Pixel Format
[*]NULL color space:
[*]kCGImageAlphaoOnly 8bpp = A8
Gray color space:
[*]kCGImageAlphaNone 8bpp = L8
[*]kCGImageAlphaOnly 8bpp = A8
[*]kCGImageAlphaNone 16bpp = L16
[*]KCGImageAlphaNone|kCGBitmapfloatComponents = L32F
RGB color space:
[*]kCGImageAlphaNoneSkipFirst, 16bpp, 5bpc = R5G5B5X1
[*]kCGImageAlphaNoneSkipFirst, 32bpp, 8bpc = R8G8B8X8
[*]kCGImageAlphaNoneSkipLast, 32bpp, 8bpc = X8R8G8B8
[*]kCGImageAlphaPremultipliedFirst, 32bpp, 8bpc = R8G8B8A8
[*]kCGImageAlphaPremultipliedLast, 32bpp, 8bpc = A8R8G8B8
[*]kCGImageAlphaPremultipledLast, 64bpp, 16bpc = A16R16G16B16
[*]kCGImageAlphaNonSkipLast, 64bpp, 16bpc = X16R16G16B16
[*]kCGImageAlphaNoneSkipLast|kCGBitmapFloatComponents, 128bpp, 32bpc = X32R32G32B32F
[*]kCGImageAlphaPremultipliedLast | kCGBitmapFloatComponents, 128bpp, 32bpc = A32R32G32B32F
CMYK space:
[*]- kCGImageAlphaNone 32bpp, 8bpc = C8M8Y8K8
[*]kCGImageAlphaNone 64bpp, 16bpx = C16M16Y16K16
[*]kCGImageAlphaNone|kCGBitmapFloatComponents = C32M32Y32K32F
11、
[*]CGContextSetShouldAntialias for bitmap context,
[*]CGContextSetAllowAntialasing for graphics context.
小结:详解IOS开发GraphicsContext应用类的内容介绍完了,希望通过本文的学习能对你有所帮助!
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[*]iPhone游戏开发中使用到的工具和技术
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