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最近在学习html5的canvas,对其中的save 和 restore有一些疑惑
save是保存一次状态 这保存所有的canvas 上下文属性。例如style, lineWidth等
把这个状态压入一个堆栈
restore 恢复上一次save的状态,从堆栈里面推出一个状态。
我弄了一个画正方形的 效果 边长随着点击递增
画笔的颜色在2种颜色里面循环交替
然后在每画三次的时候,恢复上一次状态
代码如下:
window.onload = function(){var Draw = function() {this.canvas = document.getElementById('canvas');this.storkeStyles = ['#09F','#3FE'];this.count = 1;};Draw.prototype = {init:function(){this.ctx = this.canvas.getContext('2d');this.ctx.lineWidth = 2;this.draw();},draw:function(){this.ctx.strokeRect(100 - 5*this.count,100 -5*this.count,10*this.count,10*this.count);this.ctx.save();this.count++;this.ctx.strokeStyle = this.storkeStyles[this.count % 2]},redraw:function(){this.ctx.restore();}};var draw = new Draw();draw.init();document.getElementById('draw_button').onclick = function(){draw.draw();}document.getElementById('redraw_button').onclick = function(){draw.redraw();}}
页面:
<div><canvas id='canvas' width='200' height='200'></canvas><input type='button' value='draw' id='draw_button'/><input type='button' value='redraw' id='redraw_button'/></div>
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